- Jul 20, 2022
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If any modders are listening MAKE A DARKGWEN MOD I BEG YOU View attachment 3970092

I have the files and the fill color tool so why not
If any modders are listening MAKE A DARKGWEN MOD I BEG YOU View attachment 3970092
You'd be surprised. Game development is not like programming. You don't always get to know the domain of your input. And even if you do, that might change as the game changes.Completely agree with this. Thought the dev would know a max number in advance (number of girls and event per girls are limited after all... right?)
Yes...maybe. Some game will only ship with .rpyc code. Rpyc, as you can probably guess, is "compiled" bytecode. Depending on how you look at it,Hard agree. Sadly, some people stick with antiquities because they don't want to break legacy code
I am just slighly worried because even an integer in python has its own internal data structure: it's not like an int in C. Then is the code written with Renpy even compiled? If it's just interpreted... ouch.
Thank you. It's been nice discussing this stuff.I see. Good luck to you, this has been informative thank you, real life is more important than a porn game (or is it????).
The Link doesn't workAnd it's done. Sorry if there are any coloration errors this is my first time doing something like this and it was a pain, particularly in between the fingers for some of the spritesYou must be registered to see the links
You know siteThe Link doesn't work
But it isYou'd be surprised. Game development is not like programming. You don't always get to know the domain of your input. And even if you do, that might change as the game changes.
That was my point.But it is
If you don't know exact number - you don't limit it
You invite all your friends but don't know - who will come
You don't bring only 4 chairs - you bring as many as can
I should also mention that predetermined size is a bad idea in this particular case. While good for reads and jumps, you don't want a case where you'll need to constantly resize the limited array as that will, usually, quickly overshadow and performance gains. And since we don't know the max size of all possible events (now and in the future), nor do we want to pre-set an absurdly large size for all eternity, it's better to stick with an expand-able array for now.
*sigh* I wish. Don't you think it's weird that an engine that just moves images flat 2D images around, something humanity has been doing since the late 1990's (namely, Japanese hentai dating sim games. Think Jast USA, Season of Sakura/Nocturnal Illusion.), during the windows 97~windows 2000 days *needs* a *modern* system to run fast enough?python and renpy is fast enough on any modern system.
If a Renpy game is slow it is due to shitty programming.
If joiplay uninstall (lol). if main game you cant use android saves back and forth only pc to android i noticed (so move your pc saves onto the android device it will work in moat cases). If neither are yer issue then just start over dude.saves not working in 1.53c. Any workarounds?
I don't really care for Python either. If I were making a VN with any kind of extra flair I'd probably go with Unity or Godot + Ink.Python is a slow language. It's anywhere from 20~50x slower than C++. From 10~15x slower than node.js. Even around 3x slower than PHP7.
Or develop your own "engine" (using C++ or something) so if you decide to commercialize you don't have to worry about licensing, or the makers of the backend ""not appreciating"" your content, or the inherent issues that can crop-up by using open source/freeware...I don't really care for Python either. If I were making a VN with any kind of extra flair I'd probably go with Unity or Godot + Ink.
I've been interested in godot because you can use C++ with it. It's also under the MIT (expat) license so commercialization isn't a problem. If I recall, it's what Dittymyman was using to remake this game before life also slapped him in the face (As in, life recently slapped me in the face for my dev plans).Or develop your own "engine" (using C++ or something) so if you decide to commercialize you don't have to worry about licensing, or the makers of the backend ""not appreciating"" your content, or the inherent issues that can crop-up by using open source/freeware...
I don't think I can, in good conscience (nor peace of mind) touch unity anymore. (Well, not that I've touched it in the first place)I don't really care for Python either. If I were making a VN with any kind of extra flair I'd probably go with Unity or Godot + Ink.
don't talk shit about Laina, he's the perfect wahmenzI hate this creepy bitch and ive talked to her personally lol. Anyway we all need an emma irl that would fix humanity, we wll gwt an emma whethershe likes it or not
*gets the pens and pencils*Before anyone says "no stripe"...
I have read the Null Hypothesis code and yes that is actually exactly what I meant with shitty programming. I am not surprised it is slow and it just proves my point.*sigh* I wish. Don't you think it's weird that an engine that just moves images flat 2D images around, something humanity has been doing since the late 1990's (namely, Japanese hentai dating sim games. Think Jast USA, Season of Sakura/Nocturnal Illusion.), during the windows 97~windows 2000 days *needs* a *modern* system to run fast enough?
Python is a slow language. It's anywhere from 20~50x slower than C++. From 10~15x slower than node.js. Even around 3x slower than PHP7.
I've seen many renpy games that try to be just a little ambitious start choking even on modern systems. Like The Null Hypothesis. Just a spinning background, a GUI and 1 character on screen can kick up the GPU fan. I can write a javascript and css webpage that can render/animate the same image with less cpu/gpu power. Don't you think that's odd?